Tuesday, June 22, 2010

A letter to Cyneric's best friend

Raff,
I hope this letter finds you safe and not getting into too much mischief, but I know you far too well to assume that wish to be at all likely. (That no one is catching on that you are the cause of the antics you wreak would be a more appropriate hope.) I have a great deal I want to tell you since my last letter, but much will have to wait until our paths next cross, partly because I don't want this letter to turn into a tome and partly because some of this information I do not feel safe sending even with our brethren. Yes, I know you are rolling your eyes and thinking me overly paranoid but I do have my reasons to be so worried.

I will give a vague warning here that I will elaborate on when I next see you: please, please be careful with a certain disguise. My party has become unfortunately high profile and as a result that disguise may no longer be safe for you to use on this side of the continent; in fact, it's probably not safe since being conspicuous means my group has made enemies. Once again, I am likely being unduly paranoid, but... well, please be cautious. And do not worry about me; you know I am not a risk taker, and traveling with adventurers has not changed that fact. I even have a bodyguard now who I trust to always have my back; he's an orc we met on the road who is bereft of his kin, so I'm hoping that traveling with my group makes him feel less alone. I know from experience that having friends can fill that kind of void, as you are quite aware.

So much has happened to me and my traveling companions lately that I can't possibly fit it into one letter, so I'll just give you a short summary. (Honestly, there are so many monster infestations around the area that I'm having some trouble keeping track of what's happening where and what the locations are that we're likely to be sent next; you know I have a horrible head for anything involving battle plans and fighting.) I mentioned earlier about being high profile; well, you know the dragon Khrom-Vel that I've mentioned before? We've become his champions (complete with uncanny wrist tattoo) after we helped heal him from a battle with two other dragons. I'm not entirely sure what this entails, but it seems like it means that we now can call on him if we have the need, and having a dragon on your side cannot possibly be a bad thing.

We've been traveling up and down the coast for a while; we were in Joven recently helping out Dwight, our old traveling companion, with a gnoll problem in that area. While there we also had an ill-fated encounter with a wizard that resulted in the death of one of our party members, the gnome Caleb. (I'm beginning to think that wherever we go, trouble is bound to follow close behind.) Our travels have finally taken us back to Woodland, but since the mosque has no assignment for me at the moment, I'll be going south with the rest of the group on a task set by the mercenary's guild. Between my duty and the tasks set by the guild, I'm rarely in Woodland anymore for more than just a quick stop over; I'm aware that sounds silly when you spend even more time away from there than I do, but I can't help feeling a bit homesick when on the road for an extended period of time. I know that soon enough I'll have permanent duty there, though, and will then yearn for all this traveling. Go figure!

Anyway, I've had an ongoing assignment for a while that you will find quite interesting. The Messengers in Port Town have developed a kind of magic... thing (I still do not completely understand it) that allows one to travel between mosques in a matter of moments, no matter the distance between them. It involves a stone altar-type thing and a canopic jar; the jar powers the Gate and allows it to function. (I think.) I have been dropping off the plans for this gate at each mosque I pass through and sending some along with those I deem trustworthy. Once every mosque has one, I'd imagine our assignments will be safer and quicker, but I'm still having mixed feelings about it since it means less traveling and that has always been what Messengers do. I can't say that I dislike being able to get home from, say, Joven, in seconds, though!

There is so much more I want to tell you, but, judging from the length of this letter, it will have to wait until I see you in person. Speaking of... do you think you could perhaps hint that you'd like some assignments that will take you back towards Woodland? I have no idea if the mosques you've been working through have any deliveries that have to come that direction, but I know you're quite good at persuading people to do things to your advantage. I'd like to give you a copy of the Gate plans to take back in that direction and have new information to give you for a disguise, but I'll admit that my wish to see you is not entirely (alright, not even close to entirely) duty or mischief-related; I miss you terribly. I'd joke that Hermes is having a good laugh over our assignments keeping us so far apart, but knowing Him, that's probably the truth. Hmph.

Sending my love,
Cyn



((I posted this on Cyneric's blog earlier today, but figured what the heck, I'll post it here, too, since we haven't had any other game-related stuff for me to put here. This isn't quite up to date since Cyn would have handed it to a Messenger heading west before the group left Woodland a few gaming sessions ago. It's also a bit chronologically wrong since I wanted to include some parts that probably would have gone in an earlier letter- that warning, for one.))

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.