Oh, what a difficult thing it is to learn something new. Especially something complicated...
I've been fortunate enough to have a cousin offer to teach me to sew. And she's leaving me the tedious parts of cutting out patters and fabric. Aside from that, I've only done long seams, very little work on sleeves and I'm far from doing a zipper. But I'm learning slowly. How I wish I had taken some form of household course while in school. On the other hand I'm very excited because I found a pattern on sale for Carrie. So she shall now be able to dress the part of the pirate that she plays. I've begun work on my Renaissance costume and I plan on outfitting my little Jedi soon. Wouldn't it be so simple to do it the D&D way: I choose the sewing proficiency!
Game comments:
I try to pride myself in forseeing plots and subplots, and the DM's little ruse the other week with the silver dragon/eccentric old man almost had me fooled. For about two seconds. It was amusing to watch the others become impatient, and very difficult for myself to remain patient, as elves have a different perception of time than humans. But I managed. I had approached the old man after the first day and asked him, addressing him with the dragon's name of course, if we were meant to travel the entire mountain. I didn't let on to the others that I suspected who/what the old man was. The others were kind to him and were exceptionally patient themselves, so I think we all got bonus points for that.
This last adventure got me rattled a bit though. Starting innocently enough, taking a message to the scouts in the South sounds easy enough. I remembered that we had run across the werewolf down there once before, but I did not know how many or if it was still in the area. We hadn't even scratched he/she/it last time. I wasn't surprised when it showed up. I WAS surprised that I was able to hold my own. The difficult part was that I actually got hit this time. When we battled the wererats in the sewers under Woodland, I wasn't hit once. I credit my doing as as I had to the new sword that the DM refuses to let me find out what it does. (I had asked him another time if I could try to purchase something akin to those sweet blades of Legolas, roughly short sword in size, but no cross-brace.) I've come up with my own name for it, and really enjoy the unique design of the blade. On the other side, I don't want to find out and be slightly disappointed if it turned out to be a +1 blade with no backstory. I have figured out it is magical in some sense, otherwise it wouldn't have damaged the werewolf at all.
This coming week will be interesting. The whole Guild seems to be headed towards all-out war with the goblins. Fitting bounty hunters into army regulars won't be pretty, and the Armsmaster seems to be taking the Guild in that direction, with the Guildmaster so far out of the picture as far as we can tell. Most bounty hunters choose that way of life because of their aversion or lack of ability in organized combat. Meshing them or molding them into it won't fly too well, I suspect. Mix them into a established company of army regulars, and there is sure to be chaos. With the Armsmaster being a nobleman and Dwight's brother, there are so many layers of complications, it'd take pages to write out my thoughts on it.
Once we get down south, I might have to check things out a bit on my own.
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